Working on a conceptual generative software: For Everywhere But Not Here
‘For everywhere but not here’ is a generative work that aims to be a reflection on the emotional side of distance, the perception we have of places where we’re not, the obsessive desire of escape from territorial addiction.
I mean, home?

How can a piece of software help to go deeper in the feeling of a culturally constructed perception?
How can sound be employed to estabilish a relationship with distant places and with the people in there?
I’ve asked to many web friends to collect the sounds out of their window and then to send me a field recording togheter with a reflection about a particular sound that they strongly associate with the place where they live.
I’m writing a software in Max/MSP that randomly plays these sound files one after the other wihout ever repeating the same file twice in a row. While the sound plays it is digitally processed and the amount of dsp on it is defined by the distance between the place where that recording comes from and the place of the one that played just before.
So, the more a sound is distant from the one that preceded it, the more its original form is lost for being transformed into something new.
Moreover, the texts are displayed in accordance to what is playing.